For a module named “Applied Interaction Design”, our assignments were to, in a group of 3, decide on an area of interest, create a design game to extract ideas and data, and then design prototypes for technologies based on this research.

Our group decided to look at the possible futures of cinema-going, with an emphasis on how mood and personality can affect movie choices.
We played our design game twice, and here are some snaps from the game play:

We then produced several ideas, and developed storyboards and scenarios.

Our final prototype was produced in the form of storyboards and a video: